ARTICLE
26 July 2026

An Exploratory Data Analysis of Agentic System Use on the Chaoxing Platform: Behavioral Correlates, Purposes, and Perceptions

Yiting Qiu1,2 ,  Yang Ye2,3 ,  Wen Liu1 ,  Yuqian Fang1 ,  Chang Sun1 ,  Deshinta Arrova Dewi4* ,  Munir Hayet Khan2 ,  Li Fang Lv1
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1 Faculty of Zhejiang Technical Institute of Economics, Hangzhou 310018, Zhejiang, China
2 Faculty of Engineering and Quantity Surveying, INTI International University, Nilai 71800, Negeri Sembilan, Malaysia
3 Faculty of College of Post and Telecommunication of WIT, Wuhan 430074, Hubei, China
4 Faculty of Data Science and Information Technology, INTI International University, Nilai 71800, Malaysia
CEF 2026 , 4(7), 143–156; https://doi.org/10.26689/CEF.v4i7.16005
© 2026 by the Author. Licensee: Bio-Byword Scientific Publishing Pty Ltd, Australia. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution 4.0 International License ( https://creativecommons.org/licenses/by/4.0/ )
Abstract

Students increasingly use AI-powered features on learning platforms. We explore AI companion usage patterns on the Chaoxing (Superstar) Learning Platform using survey data from 75 university students. Using a three-tier EDA framework (univariate description, bivariate correlation, and multivariate exploration), we examine usage behaviors (frequency, duration, depth), usage purposes (seven categories), demographic differences, and user perceptions. Key findings reveal a significant positive correlation between usage duration and depth (Spearman ρ = 0.325, p < 0.01), suggesting a learning curve effect. Usage purposes are significantly associated with behavioral depth: students using AI for assignments (p = 0.005), emotional support (p = 0.011), and AI Q&A (p = 0.023) demonstrate deeper engagement. The strongest purpose co-occurrence is between assignments and instructor requirements (Jaccard = 0.672). In addition, demographic variables (gender, grade, major) show no significant association with usage behavior, with similar usage patterns across groups. User perception analysis reveals ‘convenient’ as the dominant keyword (n = 22), surpassing ‘useful’ (n = 10). Overall, usage correlates with depth, purposes differentiate depth, and convenience dominates perceptions; findings are relevant to platform design.

Keywords
Exploratory data analysis (EDA)
AI companion
Chaoxing platform
Usage behavior
Learning analytics
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